@@ -2558,12 +2558,20 @@ bool AfterLoadGame()
* To simplify stuff we disable all turning around or we do not
* disable anything at all. So, if some reversing was disabled we
* will keep reversing disabled, otherwise it'll be turned on. */
_settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255);
}
if (IsSavegameVersionBefore(160)) {
/* Setting difficulty number_industries other than zero get bumped to +1
* since a new option (very low at position1) has been added */
if (_settings_game.difficulty.number_industries > 0) {
_settings_game.difficulty.number_industries++;
/* Road stops is 'only' updating some caches */
AfterLoadRoadStops();
AfterLoadLabelMaps();
GamelogPrintDebug(1);