diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1771,6 +1771,11 @@ bool AfterLoadGame() if (!order->IsType(OT_GOTO_DEPOT)) continue; order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() >> 1)); } + + for (Vehicle *v : Vehicle::Iterate()) { + if (!v->current_order.IsType(OT_GOTO_DEPOT)) continue; + v->current_order.SetDepotActionType((OrderDepotActionFlags)(v->current_order.GetDepotActionType() >> 1)); + } } /* The water class was moved/unified. */