File diff r16444:36b3473785ee → r16445:78655b2f7c0d
src/saveload/afterload.cpp
Show inline comments
 
@@ -2319,8 +2319,9 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	if (CheckSavegameVersion(152)) {
 
		_industry_builder.Reset(); // Initialize industry build data.
 

	
 
	if (CheckSavegameVersion(152)) {
 
		/* The moment vehicles go from hidden to visible changed. This means
 
		 * that vehicles don't always get visible anymore causing things to
 
		 * get messed up just after loading the savegame. This fixes that. */