@@ -682,7 +682,7 @@ bool AfterLoadGame()
}
/* make sure there is a town in the game */
if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, UINT_MAX)) {
if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
/* Restore the signals */
ResetSignalHandlers();