File diff r18833:5ee5152e885f → r18834:f7ca67752165
src/saveload/afterload.cpp
Show inline comments
 
@@ -634,8 +634,22 @@ bool AfterLoadGame()
 
	 * must be done before loading sprites as some newgrfs check it */
 
	SetDate(_date, _date_fract);
 

	
 
	/* Force dynamic engines off when loading older savegames */
 
	if (IsSavegameVersionBefore(95)) _settings_game.vehicle.dynamic_engines = 0;
 
	/*
 
	 * Force the old behaviour for compatability reasons with old savegames.
 
	 *
 
	 * Note that there is no non-stop in here. This is because the setting could have
 
	 * either value in TTDPatch. To convert it properly the user has to make sure the
 
	 * right value has been chosen in the settings. Otherwise we will be converting
 
	 * it incorrectly in half of the times without a means to correct that.
 
	 */
 
	if (IsSavegameVersionBefore(4, 2)) _settings_game.station.modified_catchment = false;
 
	if (IsSavegameVersionBefore(6, 1)) _settings_game.station.forbid_90_deg = false;
 
	if (IsSavegameVersionBefore(21))   _settings_game.vehicle.train_acceleration_model = 0;
 
	if (IsSavegameVersionBefore(90))   _settings_game.vehicle.plane_speed = 4;
 
	if (IsSavegameVersionBefore(95))   _settings_game.vehicle.dynamic_engines = 0;
 
	if (IsSavegameVersionBefore(133))  _settings_game.vehicle.roadveh_acceleration_model = 0;
 
	if (IsSavegameVersionBefore(159))  _settings_game.vehicle.max_train_length = 50;
 
	if (IsSavegameVersionBefore(166))  _settings_game.economy.infrastructure_maintenance = false;
 

	
 
	/* Load the sprites */
 
	GfxLoadSprites();