@@ -2877,6 +2877,11 @@ bool AfterLoadGame()
_settings_game.locale.units_height = Clamp(_old_units, 0, 2);
}
if (IsSavegameVersionBefore(SLV_VELOCITY_NAUTICAL)) {
/* Match nautical velocity with land velocity units. */
_settings_game.locale.units_velocity_nautical = _settings_game.locale.units_velocity;
if (IsSavegameVersionBefore(SLV_186)) {
/* Move ObjectType from map to pool */
for (auto t : Map::Iterate()) {