@@ -605,7 +605,7 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(SLV_194)) {
_settings_game.construction.max_heightlevel = 15;
_settings_game.construction.map_height_limit = 15;
/* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
for (TileIndex t = 0; t < map_size; t++) {