@@ -985,7 +985,7 @@ bool AfterLoadGame()
}
FOR_ALL_TRAINS(v) {
if (IsFrontEngine(v) || IsFreeWagon(v)) TrainConsistChanged(v, true);
if (v->IsFrontEngine() || IsFreeWagon(v)) TrainConsistChanged(v, true);
@@ -1344,7 +1344,7 @@ bool AfterLoadGame()
Vehicle *v;
/* Added a FIFO queue of vehicles loading at stations */
FOR_ALL_VEHICLES(v) {
if ((v->type != VEH_TRAIN || IsFrontEngine(v)) && // for all locs
if ((v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine()) && // for all locs
!(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
v->current_order.IsType(OT_LOADING)) { // loading
Station::Get(v->last_station_visited)->loading_vehicles.push_back(v);