File diff r21680:b77e07bf1b21 → r21681:544ac4e247ba
src/saveload/afterload.cpp
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@@ -51,6 +51,7 @@
 
#include "../core/backup_type.hpp"
 
#include "../smallmap_gui.h"
 
#include "../news_func.h"
 
#include "../order_backup.h"
 
#include "../error.h"
 

	
 

	
 
@@ -2916,6 +2917,21 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	/*
 
	 * Only keep order-backups for network clients.
 
	 * If we are a network server or not networking, then we just loaded a previously
 
	 * saved-by-server savegame. There are no clients with a backup, so clear it.
 
	 * Furthermore before savegame version 192 the actual content was always corrupt.
 
	 */
 
	if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
 
		/* Note: We cannot use CleanPool since that skips part of the destructor
 
		 * and then leaks un-reachable Orders in the order pool. */
 
		OrderBackup *ob;
 
		FOR_ALL_ORDER_BACKUPS(ob) {
 
			delete ob;
 
		}
 
	}
 

	
 

	
 
	/* Station acceptance is some kind of cache */
 
	if (IsSavegameVersionBefore(127)) {