File diff r26069:ce85765b38b4 → r26070:de9aec7a21fe
src/saveload/afterload.cpp
Show inline comments
 
@@ -957,10 +957,6 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	/* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
 
	 * This has to be called after the oilrig airport_type update above ^^^ ! */
 
	if (IsSavegameVersionBefore(SLV_2, 2)) UpdateOldAircraft();
 

	
 
	/* In version 6.1 we put the town index in the map-array. To do this, we need
 
	 *  to use m2 (16bit big), so we need to clean m2, and that is where this is
 
	 *  all about ;) */
 
@@ -2899,6 +2895,10 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	/* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
 
	 * This has to be called after all map array updates */
 
	if (IsSavegameVersionBefore(SLV_2, 2)) UpdateOldAircraft();
 

	
 
	if (IsSavegameVersionBefore(SLV_188)) {
 
		/* Fix articulated road vehicles.
 
		 * Some curves were shorter than other curves.