@@ -1841,6 +1841,19 @@ bool AfterLoadGame()
}
if (CheckSavegameVersion(121)) {
/* Delete small ufos heading for non-existing vehicles */
Vehicle *v;
FOR_ALL_DISASTERVEHICLES(v) {
if (v->subtype == 2/*ST_SMALL_UFO*/ && v->current_order.GetDestination() != 0) {
const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
if (u == NULL || u->type != VEH_ROAD || !IsRoadVehFront(u)) {
delete v;
AfterLoadLabelMaps();
GamelogPrintDebug(1);