File diff r25654:e264fd698eb2 → r25655:1030dcb7eb52
src/saveload/afterload.cpp
Show inline comments
 
@@ -568,8 +568,8 @@ bool AfterLoadGame()
 
	if (IsSavegameVersionBefore(SLV_119)) {
 
		_pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
 
	} else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
 
		DEBUG(net, 0, "The loading savegame was paused due to an error state");
 
		DEBUG(net, 0, "  This savegame cannot be used for multiplayer");
 
		Debug(net, 0, "The loading savegame was paused due to an error state");
 
		Debug(net, 0, "  This savegame cannot be used for multiplayer");
 
		/* Restore the signals */
 
		ResetSignalHandlers();
 
		return false;
 
@@ -2308,7 +2308,7 @@ bool AfterLoadGame()
 
			/* At some point, invalid depots were saved into the game (possibly those removed in the past?)
 
			 * Remove them here, so they don't cause issues further down the line */
 
			if (!IsDepotTile(d->xy)) {
 
				DEBUG(sl, 0, "Removing invalid depot %d at %d, %d", d->index, TileX(d->xy), TileY(d->xy));
 
				Debug(sl, 0, "Removing invalid depot {} at {}, {}", d->index, TileX(d->xy), TileY(d->xy));
 
				delete d;
 
				d = nullptr;
 
				continue;