@@ -2195,7 +2195,7 @@ bool AfterLoadGame()
/* Animated tiles would sometimes not be actually animated or
* in case of old savegames duplicate. */
extern SmallVector<TileIndex, 256> _animated_tiles;
extern std::vector<TileIndex> _animated_tiles;
for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
/* Remove if tile is not animated */
@@ -2939,7 +2939,7 @@ bool AfterLoadGame()
* So, make articulated parts catch up. */
RoadVehicle *v;
bool roadside = _settings_game.vehicle.road_side == 1;
SmallVector<uint, 16> skip_frames;
std::vector<uint> skip_frames;
FOR_ALL_ROADVEHICLES(v) {
if (!v->IsFrontEngine()) continue;
skip_frames.clear();