diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2695,11 +2695,11 @@ bool AfterLoadGame() if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) continue; uint fence = GB(_m[t].m4, 5, 3); if (fence != 0 && IsTileType(TILE_ADDXY(t, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 1, 0), CLEAR_FIELDS)) { - SetFenceNE(TILE_ADDXY(t, 1, 0), fence); + SetFence(TILE_ADDXY(t, 1, 0), DIAGDIR_NE, fence); } fence = GB(_m[t].m4, 2, 3); if (fence != 0 && IsTileType(TILE_ADDXY(t, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 0, 1), CLEAR_FIELDS)) { - SetFenceNW(TILE_ADDXY(t, 0, 1), fence); + SetFence(TILE_ADDXY(t, 0, 1), DIAGDIR_NW, fence); } SB(_m[t].m4, 2, 3, 0); SB(_m[t].m4, 5, 3, 0);