diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1966,7 +1966,7 @@ bool AfterLoadGame() FOR_ALL_DISASTERVEHICLES(v) { if (v->subtype == 2/*ST_SMALL_UFO*/ && v->current_order.GetDestination() != 0) { const Vehicle *u = Vehicle::GetIfValid(v->dest_tile); - if (u == NULL || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsRoadVehFront()) { + if (u == NULL || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) { delete v; } }