diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -424,9 +424,6 @@ bool AfterLoadGame() } } - /* Update all waypoints */ - if (CheckSavegameVersion(12)) FixOldWaypoints(); - if (CheckSavegameVersion(84)) { FOR_ALL_COMPANIES(c) { c->name = CopyFromOldName(c->name_1); @@ -447,12 +444,6 @@ bool AfterLoadGame() t->name = CopyFromOldName(t->townnametype); if (t->name != NULL) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name; } - - Waypoint *wp; - FOR_ALL_WAYPOINTS(wp) { - wp->name = CopyFromOldName(wp->string_id); - wp->string_id = STR_NULL; - } } /* From this point the old names array is cleared. */