diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1571,7 +1571,7 @@ bool AfterLoadGame() if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) { Owner o = GetTileOwner(t); if (o < MAX_COMPANIES && !Company::IsValidID(o)) { - Backup cur_company(_current_company, o); + Backup cur_company(_current_company, o, FILE_LINE); ChangeTileOwner(t, o, INVALID_OWNER); cur_company.Restore(); }