diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1875,6 +1875,7 @@ bool AfterLoadGame() o->build_date = _date; o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX); _m[t].m2 = o->index; + Object::IncTypeCount(type); } else { /* We're at an offset, so get the ID from our "root". */ TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));