diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2942,7 +2942,7 @@ bool AfterLoadGame() SmallVector skip_frames; FOR_ALL_ROADVEHICLES(v) { if (!v->IsFrontEngine()) continue; - skip_frames.Clear(); + skip_frames.clear(); TileIndex prev_tile = v->tile; uint prev_tile_skip = 0; uint cur_skip = 0;