diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -605,7 +605,7 @@ bool AfterLoadGame() } if (IsSavegameVersionBefore(SLV_194)) { - _settings_game.construction.max_heightlevel = 15; + _settings_game.construction.map_height_limit = 15; /* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */ for (TileIndex t = 0; t < map_size; t++) {