diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2295,6 +2295,19 @@ bool AfterLoadGame() SetWaterClass(t, WATER_CLASS_INVALID); } } + + /* Waypoints with custom name may have a non-unique town_cn, + * renumber those. First set all affected waypoints to the + * highest possible number to get them numbered in the + * order they have in the pool. */ + Waypoint *wp; + FOR_ALL_WAYPOINTS(wp) { + if (wp->name != NULL) wp->town_cn = UINT16_MAX; + } + + FOR_ALL_WAYPOINTS(wp) { + if (wp->name != NULL) MakeDefaultName(wp); + } } /* Road stops is 'only' updating some caches */