diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -985,7 +985,7 @@ bool AfterLoadGame() } FOR_ALL_TRAINS(v) { - if (IsFrontEngine(v) || IsFreeWagon(v)) TrainConsistChanged(v, true); + if (v->IsFrontEngine() || IsFreeWagon(v)) TrainConsistChanged(v, true); } } @@ -1344,7 +1344,7 @@ bool AfterLoadGame() Vehicle *v; /* Added a FIFO queue of vehicles loading at stations */ FOR_ALL_VEHICLES(v) { - if ((v->type != VEH_TRAIN || IsFrontEngine(v)) && // for all locs + if ((v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine()) && // for all locs !(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed v->current_order.IsType(OT_LOADING)) { // loading Station::Get(v->last_station_visited)->loading_vehicles.push_back(v);