diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -571,7 +571,7 @@ bool AfterLoadGame() ResetSignalHandlers(); return false; } else if (!_networking || _network_server) { - /* If we are in single player, i.e. not networking, and loading the + /* If we are in singleplayer mode, i.e. not networking, and loading the * savegame or we are loading the savegame as network server we do * not want to be bothered by being paused because of the automatic * reason of a network server, e.g. joining clients or too few