diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2195,7 +2195,7 @@ bool AfterLoadGame() /* Animated tiles would sometimes not be actually animated or * in case of old savegames duplicate. */ - extern SmallVector _animated_tiles; + extern std::vector _animated_tiles; for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) { /* Remove if tile is not animated */ @@ -2939,7 +2939,7 @@ bool AfterLoadGame() * So, make articulated parts catch up. */ RoadVehicle *v; bool roadside = _settings_game.vehicle.road_side == 1; - SmallVector skip_frames; + std::vector skip_frames; FOR_ALL_ROADVEHICLES(v) { if (!v->IsFrontEngine()) continue; skip_frames.clear();