diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1242,7 +1242,7 @@ bool AfterLoadGame() } } - for (Vehicle* v : Vehicle::Iterate()) { + for (Vehicle *v : Vehicle::Iterate()) { if (!v->IsGroundVehicle()) continue; if (IsBridgeTile(v->tile)) { DiagDirection dir = GetTunnelBridgeDirection(v->tile); @@ -2397,7 +2397,7 @@ bool AfterLoadGame() * 'default' names, after that we can assign the names. */ for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX; - for (Depot* d : Depot::Iterate()) MakeDefaultName(d); + for (Depot *d : Depot::Iterate()) MakeDefaultName(d); } if (IsSavegameVersionBefore(SLV_142)) { @@ -2482,7 +2482,7 @@ bool AfterLoadGame() if (!wp->name.empty()) wp->town_cn = UINT16_MAX; } - for (Waypoint* wp : Waypoint::Iterate()) { + for (Waypoint *wp : Waypoint::Iterate()) { if (!wp->name.empty()) MakeDefaultName(wp); } }