diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -473,6 +473,11 @@ static uint FixVehicleInclination(Vehicl return 1U << GVF_GOINGUP_BIT; } +/** + * Perform a (large) amount of savegame conversion *magic* in order to + * load older savegames and to fill the caches for various purposes. + * @return True iff conversion went without a problem. + */ bool AfterLoadGame() { SetSignalHandlers();