diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1444,7 +1444,7 @@ bool AfterLoadGame() if (IsSavegameVersionBefore(52)) { for (TileIndex t = 0; t < map_size; t++) { - if (IsStatueTile(t)) { + if (IsTileType(t, MP_OBJECT) && GetObjectType(t) == OBJECT_STATUE) { _m[t].m2 = CalcClosestTownFromTile(t)->index; } }