diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -16,6 +16,7 @@ #include "../fios.h" #include "../gamelog_internal.h" #include "../network/network.h" +#include "../network/network_func.h" #include "../gfxinit.h" #include "../viewport_func.h" #include "../industry.h" @@ -2951,18 +2952,20 @@ bool AfterLoadGame() } /* - * Only keep order-backups for network clients. + * Only keep order-backups for network clients (and when replaying). * If we are a network server or not networking, then we just loaded a previously * saved-by-server savegame. There are no clients with a backup, so clear it. * Furthermore before savegame version 192 the actual content was always corrupt. */ if (!_networking || _network_server || IsSavegameVersionBefore(192)) { +#ifndef DEBUG_DUMP_COMMANDS /* Note: We cannot use CleanPool since that skips part of the destructor * and then leaks un-reachable Orders in the order pool. */ OrderBackup *ob; FOR_ALL_ORDER_BACKUPS(ob) { delete ob; } +#endif }