diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1025,7 +1025,7 @@ bool AfterLoadGame() } FOR_ALL_VEHICLES(v) { - if (v->type != VEH_TRAIN && v->type != VEH_ROAD) continue; + if (!v->IsGroundVehicle()) continue; if (IsBridgeTile(v->tile)) { DiagDirection dir = GetTunnelBridgeDirection(v->tile);