diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -259,7 +259,7 @@ static void InitializeWindowsAndCaches() /* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it * accordingly if it is not the case. No need to set it on companies that are not been used already, * thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */ - if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) { + if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != CalendarTime::MIN_YEAR) { c->inaugurated_year = TimerGameCalendar::year; } } @@ -776,13 +776,13 @@ bool AfterLoadGame() } if (IsSavegameVersionBefore(SLV_ENDING_YEAR)) { - _settings_game.game_creation.ending_year = DEF_END_YEAR; + _settings_game.game_creation.ending_year = CalendarTime::DEF_END_YEAR; } /* Convert linkgraph update settings from days to seconds. */ if (IsSavegameVersionBefore(SLV_LINKGRAPH_SECONDS)) { - _settings_game.linkgraph.recalc_interval *= SECONDS_PER_DAY; - _settings_game.linkgraph.recalc_time *= SECONDS_PER_DAY; + _settings_game.linkgraph.recalc_interval *= CalendarTime::SECONDS_PER_DAY; + _settings_game.linkgraph.recalc_time *= CalendarTime::SECONDS_PER_DAY; } /* Load the sprites */ @@ -1422,18 +1422,18 @@ bool AfterLoadGame() /* Time starts at 0 instead of 1920. * Account for this in older games by adding an offset */ if (IsSavegameVersionBefore(SLV_31)) { - TimerGameCalendar::date += DAYS_TILL_ORIGINAL_BASE_YEAR; - TimerGameCalendar::year += ORIGINAL_BASE_YEAR; - - for (Station *st : Station::Iterate()) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR; - for (Waypoint *wp : Waypoint::Iterate()) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR; - for (Engine *e : Engine::Iterate()) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR; - for (Company *c : Company::Iterate()) c->inaugurated_year += ORIGINAL_BASE_YEAR; - for (Industry *i : Industry::Iterate()) i->last_prod_year += ORIGINAL_BASE_YEAR; + TimerGameCalendar::date += CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR; + TimerGameCalendar::year += CalendarTime::ORIGINAL_BASE_YEAR; + + for (Station *st : Station::Iterate()) st->build_date += CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR; + for (Waypoint *wp : Waypoint::Iterate()) wp->build_date += CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR; + for (Engine *e : Engine::Iterate()) e->intro_date += CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR; + for (Company *c : Company::Iterate()) c->inaugurated_year += CalendarTime::ORIGINAL_BASE_YEAR; + for (Industry *i : Industry::Iterate()) i->last_prod_year += CalendarTime::ORIGINAL_BASE_YEAR; for (Vehicle *v : Vehicle::Iterate()) { - v->date_of_last_service += DAYS_TILL_ORIGINAL_BASE_YEAR; - v->build_year += ORIGINAL_BASE_YEAR; + v->date_of_last_service += CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR; + v->build_year += CalendarTime::ORIGINAL_BASE_YEAR; } } @@ -1925,7 +1925,7 @@ bool AfterLoadGame() /* Replace "house construction year" with "house age" */ if (IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)) { - t.m5() = ClampTo(TimerGameCalendar::year - (t.m5() + ORIGINAL_BASE_YEAR)); + t.m5() = ClampTo(TimerGameCalendar::year - (t.m5() + CalendarTime::ORIGINAL_BASE_YEAR)); } } }