diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -568,8 +568,8 @@ bool AfterLoadGame() if (IsSavegameVersionBefore(SLV_119)) { _pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED; } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) { - DEBUG(net, 0, "The loading savegame was paused due to an error state"); - DEBUG(net, 0, " This savegame cannot be used for multiplayer"); + Debug(net, 0, "The loading savegame was paused due to an error state"); + Debug(net, 0, " This savegame cannot be used for multiplayer"); /* Restore the signals */ ResetSignalHandlers(); return false; @@ -2308,7 +2308,7 @@ bool AfterLoadGame() /* At some point, invalid depots were saved into the game (possibly those removed in the past?) * Remove them here, so they don't cause issues further down the line */ if (!IsDepotTile(d->xy)) { - DEBUG(sl, 0, "Removing invalid depot %d at %d, %d", d->index, TileX(d->xy), TileY(d->xy)); + Debug(sl, 0, "Removing invalid depot {} at {}, {}", d->index, TileX(d->xy), TileY(d->xy)); delete d; d = nullptr; continue;