diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -661,10 +661,10 @@ bool AfterLoadGame() * of course, we do need to initialize them for older savegames. */ if (CheckSavegameVersion(16)) { FOR_ALL_COMPANIES(c) { - c->engine_renew_list = NULL; - c->engine_renew = false; - c->engine_renew_months = -6; - c->engine_renew_money = 100000; + c->engine_renew_list = NULL; + c->settings.engine_renew = false; + c->settings.engine_renew_months = 6; + c->settings.engine_renew_money = 100000; } /* When loading a game, _local_company is not yet set to the correct value. @@ -675,9 +675,7 @@ bool AfterLoadGame() */ if (!_network_dedicated && IsValidCompanyID(COMPANY_FIRST)) { c = GetCompany(COMPANY_FIRST); - c->engine_renew = _settings_client.gui.autorenew; - c->engine_renew_months = _settings_client.gui.autorenew_months; - c->engine_renew_money = _settings_client.gui.autorenew_money; + c->settings = _settings_client.company; } } @@ -950,7 +948,7 @@ bool AfterLoadGame() * replaced, shall keep their old length. In all prior versions, just default * to false */ if (CheckSavegameVersionOldStyle(16, 1)) { - FOR_ALL_COMPANIES(c) c->renew_keep_length = false; + FOR_ALL_COMPANIES(c) c->settings.renew_keep_length = false; } /* In version 17, ground type is moved from m2 to m4 for depots and