diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -327,7 +327,7 @@ static void FixOwnerOfRailTrack(TileInde if (IsLevelCrossingTile(t)) { /* else change the crossing to normal road (road vehicles won't care) */ MakeRoadNormal(t, GetCrossingRoadBits(t), GetRoadTypes(t), GetTownIndex(t), - GetRoadOwner(t, ROADTYPE_ROAD), GetRoadOwner(t, ROADTYPE_TRAM), GetRoadOwner(t, ROADTYPE_HWAY)); + GetRoadOwner(t, ROADTYPE_ROAD), GetRoadOwner(t, ROADTYPE_TRAM), GetRoadOwner(t, ROADTYPE_HWAY)); return; } @@ -356,7 +356,6 @@ bool AfterLoadGame() Station *st; FOR_ALL_STATIONS(st) { if (st->train_tile != 0 && st->trainst_h == 0) { - extern SavegameType _savegame_type; uint n = _savegame_type == SGT_OTTD ? 4 : 3; // OTTD uses 4 bits per dimensions, TTD 3 bits uint w = GB(st->trainst_w, n, n); uint h = GB(st->trainst_w, 0, n);