@@ -95,13 +95,13 @@ static void Load_AIPL()
DEBUG(script, 0, "A random available AI will be loaded now.");
}
} else {
DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
/* Make sure the AI doesn't get the saveload data, as he was not the
/* Make sure the AI doesn't get the saveload data, as it was not the
* writer of the saveload data in the first place */
_ai_saveload_version = -1;
config->StringToSettings(_ai_saveload_settings);