File diff r25654:e264fd698eb2 → r25655:1030dcb7eb52
src/saveload/ai_sl.cpp
Show inline comments
 
@@ -86,15 +86,15 @@ static void Load_AIPL()
 
				config->Change(_ai_saveload_name.c_str(), -1, false, _ai_saveload_is_random);
 
				if (!config->HasScript()) {
 
					if (_ai_saveload_name.compare("%_dummy") != 0) {
 
						DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name.c_str(), _ai_saveload_version);
 
						DEBUG(script, 0, "A random other AI will be loaded in its place.");
 
						Debug(script, 0, "The savegame has an AI by the name '{}', version {} which is no longer available.", _ai_saveload_name, _ai_saveload_version);
 
						Debug(script, 0, "A random other AI will be loaded in its place.");
 
					} else {
 
						DEBUG(script, 0, "The savegame had no AIs available at the time of saving.");
 
						DEBUG(script, 0, "A random available AI will be loaded now.");
 
						Debug(script, 0, "The savegame had no AIs available at the time of saving.");
 
						Debug(script, 0, "A random available AI will be loaded now.");
 
					}
 
				} else {
 
					DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name.c_str(), _ai_saveload_version);
 
					DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
 
					Debug(script, 0, "The savegame has an AI by the name '{}', version {} which is no longer available.", _ai_saveload_name, _ai_saveload_version);
 
					Debug(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
 
				}
 
				/* Make sure the AI doesn't get the saveload data, as it was not the
 
				 *  writer of the saveload data in the first place */