@@ -77,7 +77,7 @@ struct AIPLChunkHandler : ChunkHandler {
_ai_saveload_version = -1;
SlObject(nullptr, slt);
if (_networking && !_network_server) {
if (_game_mode == GM_MENU || (_networking && !_network_server)) {
if (Company::IsValidAiID(index)) AIInstance::LoadEmpty();
continue;
}