diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp new file mode 100644 --- /dev/null +++ b/src/saveload/ai_sl.cpp @@ -0,0 +1,79 @@ +/* $Id$ */ + +/** @file ai_sl.cpp Code handling saving and loading of old AI + new AI initialisation after game load */ + +#include "../stdafx.h" +#include "../ai/ai.h" +#include "../ai/default/default.h" + +#include "saveload.h" + +static const SaveLoad _company_ai_desc[] = { + SLE_VAR(CompanyAI, state, SLE_UINT8), + SLE_VAR(CompanyAI, tick, SLE_UINT8), + SLE_CONDVAR(CompanyAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12), + SLE_CONDVAR(CompanyAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION), + SLE_VAR(CompanyAI, timeout_counter, SLE_UINT16), + + SLE_VAR(CompanyAI, state_mode, SLE_UINT8), + SLE_VAR(CompanyAI, banned_tile_count, SLE_UINT8), + SLE_VAR(CompanyAI, railtype_to_use, SLE_UINT8), + + SLE_VAR(CompanyAI, cargo_type, SLE_UINT8), + SLE_VAR(CompanyAI, num_wagons, SLE_UINT8), + SLE_VAR(CompanyAI, build_kind, SLE_UINT8), + SLE_VAR(CompanyAI, num_build_rec, SLE_UINT8), + SLE_VAR(CompanyAI, num_loco_to_build, SLE_UINT8), + SLE_VAR(CompanyAI, num_want_fullload, SLE_UINT8), + + SLE_VAR(CompanyAI, route_type_mask, SLE_UINT8), + + SLE_CONDVAR(CompanyAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(CompanyAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_VAR(CompanyAI, start_dir_a, SLE_UINT8), + SLE_VAR(CompanyAI, cur_dir_a, SLE_UINT8), + + SLE_CONDVAR(CompanyAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(CompanyAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_VAR(CompanyAI, start_dir_b, SLE_UINT8), + SLE_VAR(CompanyAI, cur_dir_b, SLE_UINT8), + + SLE_REF(CompanyAI, cur_veh, REF_VEHICLE), + + SLE_ARR(CompanyAI, wagon_list, SLE_UINT16, 9), + SLE_ARR(CompanyAI, order_list_blocks, SLE_UINT8, 20), + SLE_ARR(CompanyAI, banned_tiles, SLE_UINT16, 16), + + SLE_CONDNULL(64, 2, SL_MAX_VERSION), + SLE_END() +}; + +static const SaveLoad _company_ai_build_rec_desc[] = { + SLE_CONDVAR(AiBuildRec, spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(AiBuildRec, spec_tile, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(AiBuildRec, use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(AiBuildRec, use_tile, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_VAR(AiBuildRec, rand_rng, SLE_UINT8), + SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8), + SLE_VAR(AiBuildRec, unk6, SLE_UINT8), + SLE_VAR(AiBuildRec, unk7, SLE_UINT8), + SLE_VAR(AiBuildRec, buildcmd_a, SLE_UINT8), + SLE_VAR(AiBuildRec, buildcmd_b, SLE_UINT8), + SLE_VAR(AiBuildRec, direction, SLE_UINT8), + SLE_VAR(AiBuildRec, cargo, SLE_UINT8), + SLE_END() +}; + + +void SaveLoad_AI(CompanyID company) +{ + CompanyAI *cai = &_companies_ai[company]; + SlObject(cai, _company_ai_desc); + for (int i = 0; i != cai->num_build_rec; i++) { + SlObject(&cai->src + i, _company_ai_build_rec_desc); + } +}