diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -86,15 +86,15 @@ static void Load_AIPL() config->Change(_ai_saveload_name.c_str(), -1, false, _ai_saveload_is_random); if (!config->HasScript()) { if (_ai_saveload_name.compare("%_dummy") != 0) { - DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name.c_str(), _ai_saveload_version); - DEBUG(script, 0, "A random other AI will be loaded in its place."); + Debug(script, 0, "The savegame has an AI by the name '{}', version {} which is no longer available.", _ai_saveload_name, _ai_saveload_version); + Debug(script, 0, "A random other AI will be loaded in its place."); } else { - DEBUG(script, 0, "The savegame had no AIs available at the time of saving."); - DEBUG(script, 0, "A random available AI will be loaded now."); + Debug(script, 0, "The savegame had no AIs available at the time of saving."); + Debug(script, 0, "A random available AI will be loaded now."); } } else { - DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name.c_str(), _ai_saveload_version); - DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); + Debug(script, 0, "The savegame has an AI by the name '{}', version {} which is no longer available.", _ai_saveload_name, _ai_saveload_version); + Debug(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); } /* Make sure the AI doesn't get the saveload data, as it was not the * writer of the saveload data in the first place */