@@ -68,8 +68,9 @@ static void Load_ANIT()
if (SlIterateArray() != -1) SlErrorCorrupt("Too many ANIT entries");
}
static const ChunkHandler animated_tile_chunk_handlers[] = {
{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_TABLE },
static const ChunkHandler ANIT{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_TABLE };
static const ChunkHandlerRef animated_tile_chunk_handlers[] = {
ANIT,
};
extern const ChunkHandlerTable _animated_tile_chunk_handlers(animated_tile_chunk_handlers);