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@@ -24,7 +24,7 @@ extern std::vector<TileIndex> _animated_
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static void Save_ANIT()
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{
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SlSetLength(_animated_tiles.size() * sizeof(_animated_tiles.front()));
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SlArray(_animated_tiles.data(), _animated_tiles.size(), SLE_UINT32);
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SlCopy(_animated_tiles.data(), _animated_tiles.size(), SLE_UINT32);
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}
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/**
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@@ -36,7 +36,7 @@ static void Load_ANIT()
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if (IsSavegameVersionBefore(SLV_80)) {
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/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
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TileIndex anim_list[256];
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SlArray(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
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SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
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for (int i = 0; i < 256; i++) {
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if (anim_list[i] == 0) break;
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@@ -48,7 +48,7 @@ static void Load_ANIT()
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uint count = (uint)SlGetFieldLength() / sizeof(_animated_tiles.front());
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_animated_tiles.clear();
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_animated_tiles.resize(_animated_tiles.size() + count);
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SlArray(_animated_tiles.data(), count, SLE_UINT32);
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SlCopy(_animated_tiles.data(), count, SLE_UINT32);
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}
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/**
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