File diff r23263:da711770da34 → r23264:b36243874b4a
src/saveload/animated_tile_sl.cpp
Show inline comments
 
@@ -35,10 +35,10 @@ static void Save_ANIT()
 
static void Load_ANIT()
 
{
 
	/* Before version 80 we did NOT have a variable length animated tile table */
 
	if (IsSavegameVersionBefore(80)) {
 
	if (IsSavegameVersionBefore(SLV_80)) {
 
		/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
 
		TileIndex anim_list[256];
 
		SlArray(anim_list, 256, IsSavegameVersionBefore(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
 
		SlArray(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
 

	
 
		for (int i = 0; i < 256; i++) {
 
			if (anim_list[i] == 0) break;