@@ -35,10 +35,10 @@ static void Save_ANIT()
static void Load_ANIT()
{
/* Before version 80 we did NOT have a variable length animated tile table */
if (IsSavegameVersionBefore(80)) {
if (IsSavegameVersionBefore(SLV_80)) {
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
TileIndex anim_list[256];
SlArray(anim_list, 256, IsSavegameVersionBefore(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
SlArray(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
for (int i = 0; i < 256; i++) {
if (anim_list[i] == 0) break;