File diff r10920:2732fe510773 → r10921:2cf3abd4d238
src/saveload/company_sl.cpp
Show inline comments
 
@@ -218,13 +218,13 @@ static void SaveLoad_PLYR(Company *c)
 
{
 
	int i;
 

	
 
	SlObject(c, _company_desc);
 

	
 
	/* Keep backwards compatible for savegames, so load the old AI block */
 
	if (!IsHumanCompany(c->index) && !c->is_noai) {
 
	if (CheckSavegameVersion(107) && !IsHumanCompany(c->index) && !c->is_noai) {
 
		CompanyOldAI old_ai;
 
		char nothing;
 

	
 
		SlObject(&old_ai, _company_ai_desc);
 
		for (i = 0; i != old_ai.num_build_rec; i++) {
 
			SlObject(&nothing, _company_ai_build_rec_desc);