@@ -218,13 +218,13 @@ static void SaveLoad_PLYR(Company *c)
{
int i;
SlObject(c, _company_desc);
/* Keep backwards compatible for savegames, so load the old AI block */
if (!IsHumanCompany(c->index) && !c->is_noai) {
if (CheckSavegameVersion(107) && !IsHumanCompany(c->index) && !c->is_noai) {
CompanyOldAI old_ai;
char nothing;
SlObject(&old_ai, _company_ai_desc);
for (i = 0; i != old_ai.num_build_rec; i++) {
SlObject(¬hing, _company_ai_build_rec_desc);