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@@ -3,12 +3,13 @@
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/** @file company_sl.cpp Code handling saving and loading of company data */
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#include "../stdafx.h"
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#include "../company_base.h"
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#include "../company_func.h"
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#include "../company_manager_face.h"
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#include "../settings_type.h"
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#include "saveload.h"
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/**
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* Converts an old company manager's face format to the new company manager's face format
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*
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@@ -130,17 +131,17 @@ static const SaveLoad _company_desc[] =
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SLE_CONDVAR(Company, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
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SLE_CONDNULL(1, 107, 111), ///< is_noai
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SLE_CONDNULL(1, 4, 99),
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/* Engine renewal settings */
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SLE_CONDNULL(512, 16, 18),
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SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
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SLE_CONDVAR(Company, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
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SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION),
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/* Reserve extra space in savegame here. (currently 63 bytes) */
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SLE_CONDNULL(63, 2, SL_MAX_VERSION),
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SLE_END()
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};
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