@@ -221,7 +221,7 @@ static void SaveLoad_PLYR(Company *c)
SlObject(c, _company_desc);
/* Keep backwards compatible for savegames, so load the old AI block */
if (!IsHumanCompany(c->index) && !c->is_noai) {
if (CheckSavegameVersion(107) && !IsHumanCompany(c->index) && !c->is_noai) {
CompanyOldAI old_ai;
char nothing;