File diff r25751:3154638283de → r25752:2d6c2238f03d
src/saveload/depot_sl.cpp
Show inline comments
 
@@ -8,11 +8,13 @@
 
/** @file depot_sl.cpp Code handling saving and loading of depots */
 

	
 
#include "../stdafx.h"
 

	
 
#include "saveload.h"
 
#include "compat/depot_sl_compat.h"
 

	
 
#include "../depot_base.h"
 
#include "../town.h"
 

	
 
#include "saveload.h"
 

	
 
#include "../safeguards.h"
 

	
 
static TownID _town_index;
 
@@ -29,6 +31,8 @@ static const SaveLoad _depot_desc[] = {
 

	
 
static void Save_DEPT()
 
{
 
	SlTableHeader(_depot_desc);
 

	
 
	for (Depot *depot : Depot::Iterate()) {
 
		SlSetArrayIndex(depot->index);
 
		SlObject(depot, _depot_desc);
 
@@ -37,11 +41,13 @@ static void Save_DEPT()
 

	
 
static void Load_DEPT()
 
{
 
	const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat);
 

	
 
	int index;
 

	
 
	while ((index = SlIterateArray()) != -1) {
 
		Depot *depot = new (index) Depot();
 
		SlObject(depot, _depot_desc);
 
		SlObject(depot, slt);
 

	
 
		/* Set the town 'pointer' so we can restore it later. */
 
		if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
 
@@ -57,7 +63,7 @@ static void Ptrs_DEPT()
 
}
 

	
 
static const ChunkHandler depot_chunk_handlers[] = {
 
	{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_ARRAY },
 
	{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_TABLE },
 
};
 

	
 
extern const ChunkHandlerTable _depot_chunk_handlers(depot_chunk_handlers);