@@ -139,25 +139,25 @@ static void SaveReal_GSTR(LanguageString
}
static void Load_GSTR()
{
delete _current_data;
_current_data = new GameStrings();
while (SlIterateArray() != -1) {
_game_saveload_string = NULL;
SlObject(NULL, _game_language_header);
LanguageStrings *ls = new LanguageStrings(_game_saveload_string);
LanguageStrings *ls = new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : "");
for (uint i = 0; i < _game_saveload_strings; i++) {
SlObject(NULL, _game_language_string);
*ls->lines.Append() = strdup(_game_saveload_string != NULL ? _game_saveload_string : "");
*_current_data->raw_strings.Append() = ls;
/* If there were no strings in the savegame, set GameStrings to NULL */
if (_current_data->raw_strings.Length() == 0) {
_current_data = NULL;