@@ -30,7 +30,6 @@ static const SaveLoad _game_script[] = {
SLEG_SSTR(_game_saveload_settings, SLE_STR),
SLEG_VAR(_game_saveload_version, SLE_UINT32),
SLEG_VAR(_game_saveload_is_random, SLE_BOOL),
SLE_END()
};
static void SaveReal_GSDT(int *index_ptr)
@@ -117,12 +116,10 @@ static uint _game_saveload_strings;
static const SaveLoad _game_language_header[] = {
SLEG_SSTR(_game_saveload_string, SLE_STR),
SLEG_VAR(_game_saveload_strings, SLE_UINT32),
static const SaveLoad _game_language_string[] = {
SLEG_SSTR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
static void SaveReal_GSTR(const LanguageStrings *ls)