diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -132,7 +132,7 @@ static const SaveLoad _game_language_str static void SaveReal_GSTR(LanguageStrings *ls) { _game_saveload_string = ls->language; - _game_saveload_strings = ls->lines.Length(); + _game_saveload_strings = ls->lines.size(); SlObject(NULL, _game_language_header); for (uint i = 0; i < _game_saveload_strings; i++) { @@ -160,7 +160,7 @@ static void Load_GSTR() } /* If there were no strings in the savegame, set GameStrings to NULL */ - if (_current_data->raw_strings.Length() == 0) { + if (_current_data->raw_strings.size() == 0) { delete _current_data; _current_data = NULL; return; @@ -174,7 +174,7 @@ static void Save_GSTR() { if (_current_data == NULL) return; - for (uint i = 0; i < _current_data->raw_strings.Length(); i++) { + for (uint i = 0; i < _current_data->raw_strings.size(); i++) { SlSetArrayIndex(i); SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i]); }