diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -151,7 +151,7 @@ static void Load_GSTR() LanguageStrings *ls = new LanguageStrings(_game_saveload_string); for (uint i = 0; i < _game_saveload_strings; i++) { SlObject(NULL, _game_language_string); - *ls->lines.Append() = strdup(_game_saveload_string); + *ls->lines.Append() = strdup(_game_saveload_string != NULL ? _game_saveload_string : ""); } *_current_data->raw_strings.Append() = ls;