diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -30,7 +30,6 @@ static const SaveLoad _game_script[] = { SLEG_SSTR(_game_saveload_settings, SLE_STR), SLEG_VAR(_game_saveload_version, SLE_UINT32), SLEG_VAR(_game_saveload_is_random, SLE_BOOL), - SLE_END() }; static void SaveReal_GSDT(int *index_ptr) @@ -117,12 +116,10 @@ static uint _game_saveload_strings; static const SaveLoad _game_language_header[] = { SLEG_SSTR(_game_saveload_string, SLE_STR), SLEG_VAR(_game_saveload_strings, SLE_UINT32), - SLE_END() }; static const SaveLoad _game_language_string[] = { SLEG_SSTR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL), - SLE_END() }; static void SaveReal_GSTR(const LanguageStrings *ls)